Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 26.20.12028.2]
    Renderer: AMD Radeon (TM) R5 M330
    Vendor:   ATI
    VRAM:     2039 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
- Completed reload, in  0.047 seconds
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySlice' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 268c -> priority: 1 
  Thread -> id: 2644 -> priority: 1 
UnloadTime: 2.722600 ms
Utage Ver 3.2.6 Start!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

